asgardmods: (FAITH ❧ listless king)
ᴀsɢᴀʀᴅ ɢᴇɴᴇsɪs ❧ mod account ([personal profile] asgardmods) wrote in [community profile] asgardfinis2019-06-08 01:30 pm
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MOD POST: JUNE EVENT DETAILS

mod post: june event details.

Hello all, and welcome to the game! We are so so excited to have you here with us! ♥ First things first, we have an OOC intro post up over here where you can meet and greet your fellow Wanderers and start plotting for some shenanigans. We also have our monthly intro log up over here so you can jump right into playing!

On a more somber note, the players we had for Njord and Skadi unfortunately had to withdraw from the game for personal reasons, meaning these NPC slots are currently unfilled. We will eventually be opening applications to the playerbase for them, but we want to give everyone a chance to get adjusted to the game setting and general world first. We'll announce when that happens, but for now, interactions with Njord and Skadi will be handwaved. We apologize for the inconvenience and hope to remedy this soon!

Now on to the fun stuff! This post has all the event details for the plots in the month of June; for future months, you can expect this post to go up on the 1st instead. As stated on the FAQs, we will typically have two events every month: one will be shorter, perhaps a day or two with no strong bearing on the plot; and one will be longer, typically three or more days so those with busy schedules will be able to jump in at some point with ease. They may not always be scheduled in that order or follow this formula exactly, and we are experimenting with this event format, so please feel free to give us feedback on the pacing and event set up!

All that said, here is the breakdown of the events for June! Due to length, each header is button you can click on to drop down the details. There will be a bullet-point summary at the end of the post for easy reference. (I'm so sorry I don't know how to be succinct. ;;)

june 8/9: the wonder of the wanderers.
As was detailed on the June event preview, the first plot of the game is a mandatory metaplot that begins with the very first Wanderers arriving in Yggdrasil. Your character randomly appears somewhere in the world and for the briefest of moments, you will see vibrant colors and feel a static buzzing across your skin before a building pressure in your head goes pop! The last thing you might see is Honir reaching toward you as your eyes close, and when they open again, you will be in the welcome room described on the premise page.

To be very clear: all characters accepted in the June app round die upon entry into the game. What details they remember, how they feel afterwards, and whether or not they find out about their fate is entirely up to you. Please see the previous event post for greater details on this, because this is actually only one half of the Wonders of the Wanderers plot!

In the panic that ensued after the first discovery of the Wanderers, the gods Tyr and Honir quickly got to work trying to figure out how to make these new mortals feel welcome in these trying times. The answer, naturally, was to plan an epic party. As the Wanderers wake up and go through the process of selecting a god house, they will be informed of a festival being held in their honor later that same night. Their presence here is both an impossibility and undeniable proof that the Mother's wildest dreams have come true: that the World Tree might grow and thrive to support the birth of the multiverse.

In celebration of this, and to make their new guests feel welcome in this new and strange land, the gods are inviting the Wanderers and the citizens of Asgard to join them on the castle grounds at the center of the city as the sun sets. Everyone that wants one will be given a paper lantern of varying shapes and sizes: spheres, cubes, even stars and hearts, shapes that don't logically make sense for a lantern that intends to float. They can write on them if they wish and will be provided with the utensils to do so upon request, but as soon as the last ray of daylight vanishes and night falls, the lanterns will all glow a golden color and raise into the air automatically. It might seem like they're floating away - but after rising several feet, they suspend themselves there, bobbing delicately in a sea of gold.

For the next several few hours into nighttime, there will be natives setting up blankets and cushions for people to lounge under the bobbing lanterns. Juice and light ales will be offered around, and gently strumming music seems to always be quietly coming from somewhere. The festival continues in this generally mild manner until midnight, when it takes a very sudden shift: the lanterns begin projecting different colors in strobing waves as confetti seems to rain down from them in vibrant puffs, the entire sky coming alive in a spontaneous silent disco.

It may seem like there should be loud, obnoxious music playing alongside the colorful dancing of the lanterns - and there should. At least, that's how it was intended before the gods realized the Wanderers weren't quite feeling 100% after their, uh, rough arrival. Now, by default, the music that should be playing is muted in everyone's ears. Characters can break through this startling silence by simply willing themselves to hear the heavily implied music, at which point they will actually be able to control the volume at which they want to hear it. It is exactly the kind of bouncy nonsense you might expect it to be, with the occasional softer slow dance mixed in for ambiance.

The party goes on for way too long. Tyr and Honir are absolutely the last two on the dancefloor. It's a mess - and then it all floats away in trails of golden dust that dissipate into the air at sunrise. Please enjoy your first night in Asgard, dear Wanderers. ♥


june 18 - 22: a dangerous deluge-ion.
When you wake up on the 18th, you might notice strange new things appearing that weren't there previously. Maybe there's a stack of books you've never seen before randomly sitting on your counter. Maybe you're woken up by a boot falling from your ceiling. Or maybe you try to enter a building and there's inexplicably another door behind it. For the first day, it seems to be largely innocuous stuff like this: generic things that might be familiar to anyone, regardless of what type of world they're from. They can appear anywhere in any way you want, and it doesn't really seem to stop once it's started.

The next day, this mysterious downpour of stuff seems to have escalated in some way. Now there are cell phones and computer parts crashing to the ground. A car might appear caught in the branches of a tree. Or you might stumble upon a photograph of someone you recognize in Asgard. On this day, items from modern worlds start raining down upon the city. Characters from canons that would be considered from a modern or recent time period might recognize some of these new appearances; they might even belong to you. Maybe that shattered laptop has too many of the same stickers yours does. Maybe your bathroom is overflowing with empty bottles of your favorite shampoo. There's no way it's actually yours, that would be ridiculous - but in the off-chance it is, you might want to make sure nothing private or embarrassing is landing somewhere else in the city.

Things continue in this way for the following two days. On the 20th, things from fantasy worlds will be appearing: the flags of your house and bannermen scattered across a road; beautifully crafted weapons or potions of varying colors that might ordinarily contain magic but only taste a bit sweet or bitter upon drinking; perhaps a spell book you've never been allowed to read with frustratingly blank pages, or just codpieces raining endlessly in one room. On the 21st, things from futuristic/science fiction worlds will be appearing: blaster guns and laser pistols that uselessly refuse to fire; a spaceship that manages to block an entire road as it crumbles and cracks apart; maybe even robotic body parts you upgraded a long time ago.

Play with the details as you will! This isn't really meant to be a "gifts from home" type of event; it's more along the lines of everyday mundane stuff that you might use regularly at home. Feel free to ask in the comments below if you want to make sure something is allowed! Please note that the genre categories are broad and the canons listed are merely examples; if your canon applies to that day's theme, go for it. You can plot with each other about what kind of broadly canon-specific or even personal belongings are falling into the world, who's finding them, and where. Only inanimate objects are appearing, and anything that would normally be technological or magical will be defunct. These objects look the way you remember them - that means they might not be exactly accurate. Anything you have never personally seen from your canon could appear, but it's to your character's knowledge and understanding of it, like a book that's blank because you don't know the words that go in it.

On the last day of the event, things seem to change dramatically. The random items stop dropping into the world, and something different takes over the city. It might be a storm or a monster or a lot of monsters, or something worse. Whatever it ends up being, there's a select few people in the city that might not be too thrilled to see this particular reminder of home. This part of the event will be decided by player submissions! If you're interested in inflicting your canon's terrible and bad things on the game, fill out the form below and we'll make it workable into something that sweeps over the city for the day. For example, if we had a Silent Hill character that was chosen, that day might have an oddly blaring siren before shadows creep up the walls and creepy monsters start walking out of the dark. Kimmie has already submitted White Walkers from Game of Thrones as an idea; if this is picked by RNG, we would go full blown the Long Night, winter is here and the undead are coming. I keep lamenting that we can't do a Sharknado: fish and water and also a tornado of literal actual sharks coursing through the city.

These are the kinds of submissions we're looking for! Anything specific to your world that could be broadly applied to the game. Ask if you aren't sure, or just submit something and we'll see what we can do with it. This will be decided by RNG and posted on June 15 so we can get some plotting in before the event starts on June 18. You are free to imagine small scale property damage for this event, such as a single room or something that can be fixed fairly easily, but please let us know if you want anything large scale like a car or a spaceship to crash into the city. We're totally down to make it happen, we'll just figure out where and how to deal with it and help you bump it to the rest of the playerbase if you want. If a city bus falls inside the library and no one is around to hear it, does Odin still lose his shit? The answer is yes. Let us know about your more destructive ideas for this event!

What exactly is happening and why remains to be seen. For now, the gods and natives of Asgard will be trying to do damage control to the best of their ability. There will be efforts to clean up the mess, whether it's repairing things broken by these sudden arrivals or simply clearing the streets of trash and any other danger. Offers of assistance will be greatly appreciated, especially to gather information and discuss possible safety measures. Otherwise, your character is free to do as they wish with this unexpected deluge of stuff! They can claim some of it for themselves, taunt another character with their belongings, or try to avoid it altogether.

Now onto our Schedule of Stuff:
day one - june 18: standard fare junk
example of generic stuff: paper/parchment and writing utensils; cookware, silverware, plates and bowls; fences and gates, attached to nothing or even extending from a wall aimlessly; clothes and shoes; things of this broad and general nature.

day two - june 19: modern junk
examples of generic modern stuff: cell phones, tablets, and random computer pieces; bottles of liquor or brand name drinks; non-perishable foods like instant ramen and canned vegetables; a bunch of nameless credit cards; things of this more modern amenity nature.

canons that responded to the world questionnaire as being "retro/modern" include (but are by no means limited to): the Magicians, Undertale, Hannibal, Marvel Cinematic, Stranger Things, Mrs. Pollifax, Devil May Cry, Homestuck, Once Upon a Time, Devil Summoner.

day three - june 20: fantasy junk
examples of generic fantasy stuff: functionless wands and staffs; swords, shields, arrows, and other weapons of a similar nature; chamberpots just everywhere; spellbooks with blank or indecipherable pages; things of this more vaguely fantasy nature.

canons that responded to the world questionnaire as being "fantasy" include (but are by no means limited to): Once Upon a Time, Game of Thrones, Kingdom Hearts, Castlevania, the Magicians, How to Train Your Dragon, Tolkien, MoDaoZuShi, Stand Still Stay Silent, Undertale, Star Wars, Granblue Fantasy, Devil Summoner.

day four - june 21: futuristic/science fiction junk
generic futuristic/sci-fi stuff: cybernetic body parts, like a robotic arm or a piece of a metal jaw; communication devices and holopads that serve as nice chunks of metal; things of this more distantly advanced nature.

canons that responded to the world questionnaire as being "futuristic/sci-fi" include (but are by no means limited to): Star Wars, Undertale, Borderlands, Guardian, Stranger Things, Marvel Cinematic, Stand Still Stay Silent, Kingdom Hearts, Homestuck, Devil May Cry.

day five - june 22: one world's total garbage
The Red Death from How to Train Your Dragon emerges in Asgard. It's time to run for your life or fight for it!


june events summary.
june 8/9: the wonder of the wanderers
  • All characters die upon entry into the game. The gods will not be advertising this fact, so they may not figure this fact out.
  • Characters may also feel vaguely ill in the days following their arrival in Asgard. For more details, see this post.
  • There will be a lantern festival on the castle ground at sundown. Anyone that wants one can find one in various shapes and even write on them before they automatically light themselves and rise into the air.
  • At midnight, the festival becomes a silent disco of sorts. Characters can control the volume of the music at will.

june 18-22: a dangerous deluge-ion
  • On the first day, standard generic items that might exist in any world start appearing at random.
  • On the second day, items from modern worlds start appearing; these can be canon specific.
  • On the third day, items from fantasy worlds start appearing; these can also be canon specific.
  • On the fourth day, items from futuristic/sci-fi worlds start appearing; you get the drill here.
  • On the last day, the Red Death from How to Train Your Dragon will appear. For details, go to the event page.
  • Two logs will be posted for this event: one on June 18th for general shenanigans and one on June 22 for the last day of the event.


Oof, this post is a doozy. Please let us know if we can improve event post formatting to be more digestible, and another apology for my endless rambling. But this is it for June! Let us know if you have any questions/comments/concerns/dirty jokes in the comments section below, and pop on over to the IC intro log when you get a chance. Thank you so much for being here with us, y'all. We eagerly look forward to what nonsensery happens next! ♥


navigation.
mindseer: Source Needed (PM please if you know) (White-Eye (Grin))

[personal profile] mindseer 2019-06-09 02:31 am (UTC)(link)
So, question... you know those really annoying grist items like oil or grist that looks like giant gushers candies from the 80s and 90s, but don't actually do anything unless you create them with an alchemizer that TOTALLY ISN'T HERE? Mind if I have some of that crap drop down?

Because that is totally the sort of generic trash that just needs to be thrown away.

(no subject)

[personal profile] mindseer - 2019-06-09 02:50 (UTC) - Expand

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[personal profile] mindseer - 2019-06-10 19:00 (UTC) - Expand

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[personal profile] mindseer - 2019-06-10 19:13 (UTC) - Expand

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[personal profile] mindseer - 2019-06-19 17:49 (UTC) - Expand
privatizes: (pic#10344835)

[personal profile] privatizes 2019-06-10 06:50 pm (UTC)(link)
Hi mods!

So to be clear, this is generic junk. Random computer parts, but not anything specifically from home? So Tony could find a computer, but not necessarily his own hard drive.

And, in that same vein, I absolutely want a sports car to appear in a tree, because Tony is absolutely going to attempt to get it down.

(no subject)

[personal profile] privatizes - 2019-06-10 19:17 (UTC) - Expand
momsboy: ((^▽^))

[personal profile] momsboy 2019-06-10 06:57 pm (UTC)(link)
Since the Event was updated, could we have Peter's spaceship the Benathar just randomly crash into Odin's library the city? It's huge enough for 6-8 people and basically a flying house.

If yes, does the ship stay once the plot ends? Because even if it can't not fly, Peter would use it to live inside it.

(no subject)

[personal profile] momsboy - 2019-06-11 20:29 (UTC) - Expand
volunteertomatoes: <user name="beticons" site="insanejournal.com"> (I wanna be somewhere else)

[personal profile] volunteertomatoes 2019-06-10 08:37 pm (UTC)(link)
Hey mods!

Probably a silly question, but will there be other chances/events/player plots in the future that involve things from a character's canon appearing here, or is this just a one time deal?

(no subject)

[personal profile] volunteertomatoes - 2019-06-11 19:11 (UTC) - Expand
needsnoheadsman: ([ carefree ])

[personal profile] needsnoheadsman 2019-06-13 08:34 am (UTC)(link)
could we get two versions of the Iron Throne? one from the book!Westeros and one from the show!Westeros

this is the show version and then here's the books' monstrosity

(no subject)

[personal profile] needsnoheadsman - 2019-06-15 18:21 (UTC) - Expand
sassery: (Default)

[personal profile] sassery 2019-06-15 05:36 am (UTC)(link)
HI NERDS

So would it be possible to have the DMC van dragged in somewhere in Asgard? I doubt he’d be able to get her moving or anything, but she’s the place Nero lives in most of the time during his job, and it has a great oldies jukebox that plays vinyls still. He’d also argue she’d be a good decoration and addition to the city overall, because he’s a dumb boy who worked on her and he still loves to tinker now and then.
Edited 2019-06-15 05:52 (UTC)

(no subject)

[personal profile] sassery - 2019-06-18 20:43 (UTC) - Expand
captain_america: (046)

[personal profile] captain_america 2019-06-16 03:47 pm (UTC)(link)
Hi mods! Can Steve's shield fall from the sky?

(no subject)

[personal profile] captain_america - 2019-06-16 17:46 (UTC) - Expand
hikikomori_king: (Default)

[personal profile] hikikomori_king 2019-06-19 03:23 am (UTC)(link)
Hi Mods! Quick question - if something like a phone/ipad/kindle/mp3 player etc falls, would it actually work, considering that there is no electricity?

(no subject)

[personal profile] hikikomori_king - 2019-06-20 05:17 (UTC) - Expand
momsboy: (Aero- rig)

[personal profile] momsboy 2019-06-09 01:16 am (UTC)(link)
Player Name: Lylith
Character Name: Peter Quill
Canon: MCU | Guardian of the Galaxy
Submission: This lovely tentacle monster fellow here. It's called an Abilisk.

It's huge, fast, shoots rainbow beams of trans-dimensional matter out of its mouth (yes really) and has rows and rows of teeth as well as almost impenetrable skin. The best part? It's attracted to shiny things like batteries. Or lights. Or gold stuff. It can open portals and drop itself anywhere because it travels between dimensions, so it just appears out of the blue after opening a hole in the sky. It even finds with the theme of random stuff showing up, so it works in game mechanic.

How to Defeat It: Pretty much as it's shown in the video. It's a big monster that doesn't listen to reason and can sustain a lot of damage but it can be defeated. Blunt force does the trick, it just takes a lot. Blades and sharp objects work better once his skin is pierced.
freewoman: ([default] not watching)

[personal profile] freewoman 2019-06-09 04:28 am (UTC)(link)
Player Name: Kimmie
Character Name: Ygritte
Canon: ASOIAF/GOT
Submission: White walkers/ Others. Ice zombies.
How to Defeat It: Dragon glass/ Valyrian steel and fire.
Edited 2019-06-09 04:31 (UTC)
fsb: (MOVoNCK)

[personal profile] fsb 2019-06-09 08:56 am (UTC)(link)
Player Name: margot
Character Name: natasha romanoff
Canon: mcu
Submission: basically as discussed in the discord, not necessarily for this event but for future (since we're so freshhhhh; but since you're looking for things on this scale— The Snapture, cough.
How to Defeat It: y'know? a lot of colorful rocks were involved... time and space were warped back and forth... human sacrifices... nothing too difficult???
needsnoheadsman: ([ wolfish ])

[personal profile] needsnoheadsman 2019-06-09 04:16 pm (UTC)(link)
Player Name: Effy
Character Name: Robb Stark
Canon: A Song of Ice and Fire/Game of Thrones
Submission: ...the unicorns of Skagos. “aw, but unicorns are adorable”? not these ones. they’re killers. in ASOIAF canon they’re huge goats with one singular horn, and they use it to gore the shit out of people. they come from the island of Skagos, which is notorious in-universe for being a land of cannibals that hardened sailors do not want to go near.
How to Defeat It: apparently you can tame them well enough to ride them as steeds. I would also guess that the Westerosi would, after crapping their pants a bit bc unicorns, want to hunt said unicorns, so they can be brought down with arrows if needed. just watch out for the big horn.
Edited 2019-06-09 16:17 (UTC)
boarheaded: (CROSSED.)

[personal profile] boarheaded 2019-06-09 06:03 pm (UTC)(link)
Player Name: z
Character Name: Hiccup
Canon: How To Train Your Dragon
Submission: this friendly fellow, also known as the Red Death.
How to Defeat It: You pretty much have to kill it to defeat it. Canonically, the only way to do this was by attacking its soft insides and making it crash, but in panfandom everyone going at it can definitely take it down.
pharmakis: (Default)

[personal profile] pharmakis 2019-06-09 08:43 pm (UTC)(link)
Player Name: Rachel
Character Name: Circe
Canon: Circe
Submission: Scylla, the once beautiful nymph now a multiple necked monster with shark teeth, eager to eat anyone who gets too close.
How to Defeat It: One of two ways. You could try to change her back into a nymph or kill her. It would take a number of people to put her down, working in collaboration with each other (and a lot of hacking/slashing). She's got a lot of necks to cut.
dorzalta: (Default)

[personal profile] dorzalta 2019-06-09 08:44 pm (UTC)(link)
Player Name: Tori
Character Name: Daenerys
Canon: GOT/ASOIAF
Submission: White Walker Viserion, AKA an ice dragon. People would have to find a way to jump onto him and stab him... or work together to find a way to pin him to the ground so they can set him on fire.
How to Defeat It: Fire, dragon glass, and/or Valyrian steel.
sassery: (consumes me)

[personal profile] sassery 2019-06-10 04:36 am (UTC)(link)
Player Name: Kyah
Character Name: Nero
Canon: Devil May Cry
Submission: Short version: PORTAL DEMONS. Long version: Demons. Almost every demon in the DMC series can essentially teleport themselves to a certain location from Hell because the seal between the human and demon realm is pretty much gone (once they teleport in, they can't teleport anywhere else). So imagine Asgard getting a ton of asshole demons suddenly that spring from the floors, or the ceiling, or the walls, and trying to kill you! None of them look nice. None. Of. Them. There's a ton alone in DMC5 but I'm gonna spare you the deets because it'd fill up way too much for this comment LMF
How to Defeat It: You basically gotta kill them. They vary in their fighting styles, but demons are still demons and die if you hit them hard enough/the right spot. They'll cause a lot of property damage tho 8')


blame faith for this she wanted it

(no subject)

[personal profile] cecidit - 2019-06-12 03:33 (UTC) - Expand
missingache: ([124] An original)

[personal profile] missingache 2019-06-10 06:48 pm (UTC)(link)
Player Name: Silas
Character Name: Roxas
Canon: Kingdom Hearts
Submission: This dude. The Lich is a Pureblood Heartless that appears in Kingdom Hearts III. Unlike other Heartless, it does not consume hearts to create more Heartless. Rather, it captures hearts and ferries them to the abyss of darkness. Also uniquely, if caught in time, it can be forced to relinquish the hearts it has captured, allowing them to return to their bodies. - Wiki description


How to Defeat It: Would not need a Keyblade to make it let go of hearts, just need to hunt it down before it teleports to another area. Once all the hearts have been released from its grasp, it can be defeated.
privatizes: (pic#10344664)

[personal profile] privatizes 2019-06-10 07:38 pm (UTC)(link)
Player Name: Chelsea
Character Name: Tony Stark
Canon: MCU
Submission: Hammer Drones! MCU has a lot of pretty terrible things in it, but the Hammer Drones were robots created by Justin Hammer, Tony's competitor and general idiot. They're like AI versions of Tony's suit, but they're nowhere near as cool or durable. They're from Iron Man 2. :)
How to Defeat It: Blow 'em up. You can explode 'em, burn 'em, shoot 'em, etc. They're generally just robots that shoot stuff.
Edited 2019-06-10 19:38 (UTC)
guestlectures: (pic#6927055)

Re: A DANGEROUS DELUGE-ION: PLOT SUBMISSIONS

[personal profile] guestlectures 2019-06-10 09:27 pm (UTC)(link)
Player Name: Anne
Character Name: Alana Bloom
Canon: Hannibal
Submission: An influx of serial killers.
That's it that's the submission.
Hannibal the tv show has a revolving door of people who murder people in creative ways and then set them up as body part totem poles or fun tree people or mushroom gardens. Such fun!
Waking up on the day there could be a bun of already set up victims for people to get the heebie jeebies about, but during the day the killers will be looking for more victims to make more totems.
How to Defeat It: Find and catch the serial killers!
Edited 2019-06-10 21:28 (UTC)
accordance: all by <user name="feonixe"> (Default)

[personal profile] accordance 2019-06-12 06:29 am (UTC)(link)
Player Name: Eon
Character Name: Lord Light
Canon: Original
Submission: The Soul-Eater, a supernatural entity conjured by one of the Crucible gods. It devours mana/magic and is intended as a harvester to weaken enemy magicians while feeding more resources into the summoner's faction. Using its drained magic, it can defend itself by using simple but intense elemental magic.

How to Defeat It: The power of the Soul-Eater is porportional to the amount of magic used on it, so defeating it conventionally/overcoming its spell blasts would weaken it to the point of dying when stabbed.
skittering: all icons by me, go ahead and steal with credit (Default)

[personal profile] skittering 2019-06-14 09:57 am (UTC)(link)
Player Name: Trace
Character Name: Lalli Hotakainen
Canon: Stand Still, Stay Silent
Submission: I humbly submit The Illness, which legit caused the entire apocalypse and now, 90 years later, is the thing that everyone both fears and has to fight against in order to reclaim any small part of civilization.

This has many different elements to offer!

█ PART ONE (MONSTER BATTLES)

With the illness comes Beasts, Trolls, and Giants.

  • The Beasts form out of animals, and are the most sturdy of the infected. A good beast example is the dog that fans call Cthulhund, who almost passes for a normal dog but becomes very much not a normal dog when incited to attack.

  • Trolls were once human, but are barely recognizable as such due to their distorted features and multiple, disfigured limbs. All in all, trolls are pretty fuckin gross. They have very limited intelligence - they tend to at least somewhat calculate when to move or attack, but they also don't seem to know how to pass through fairly rudimentary barriers, nor do they learn from past mistakes/mistakes they see other trolls make. (A note that dusklings - wiki here - might be fun for folks who may not be so into the grosser monsters.)

  • Giants are basically trolls that fuck. And by fuck, I mean fuck your shit up. Sometimes, a giant is just a really big troll, but usually it's some kind of unholy fusion of any number of humans and/or creatures mashed together in a terrible infected glob. Examples from canon include this train-smashing motherfucker, this giant nope-serpent, this tentacle thing, and this moose filled with corpses. Often, a mobile giant is accompanied by anywhere from a handful to over a dozen beasts or smaller trolls, hoping for scraps leftover when the giant is done - but it's risky because some giants eat smaller infected besides just live prey.



█ TWO (UNFRIENDLY GHOSTS)

A recently-discovered side effect of the illness is that once a troll or giant is killed, the formerly-human spirits trapped inside of it are now warped by the infection and is unable to move on to the afterlife without some super direct guidance. They typically manifest as oblong shadows, and at this stage, they mostly just linger and give you the creeps. However, the most ambitious of these ghosts are capable of some real fucked-up shit.

Particularly malevolent ghosts can possess beasts and even trolls, essentially 'evolving' with each shape they absorb. One ghost in canon possesses first a multi-limbed sjødraug and then a beast-horse, at which point it seems significantly more powerful and sentient than before. We see this horse-ghost show other ghosts how to possess beasts and then leading them to herd non-ghost beasts toward the expedition party in an organized assault.

One huge difference between the infected and the spirits they leave behind are the voices. In canon, spirits speak somewhat frequently in highly-infected zones, even interfering with the radio. It's typically short, distorted phrase filled with pain and suffering and rage, but some of the stronger spirits (like the ones who assimilate the bodies of beasts/trolls) become alarmingly lucid - a key example is that horse-ghost I mentioned, who definitely scares the shit out of me before he discovers that the current assault he orchestrated was a failure and briefly gets even more alarming and retreats.

These infected ghosts (whether they're stuck inside a troll/giant still or choose to possess something corporeal like the horse did) are actually pretty decent at preying on your weaknesses. To Emil, who has entirely too much naive empathy, they appeal for help. To Lalli, who patently lacks empathy and wouldn't fall prey to that, they try to incite fear instead, telling him that he 'can't protect them forever' and that 'we will follow, we won't stop, we won't rest', etc.

Ultimately, it seems like the malevolent spirits universally just want to vent the pain and suffering they feel on every living thing in range by virtue of making those living things suffer as well. The less malevolent spirits (exclusively in oblong shadow form) don't seem to really want much of anything, as long as you leave them be wherever they've decided to gather. As Reynir puts it, "they just kinda sit there and flicker a little."

(A note: While, in canon, only mages can see/hear the spirits, I feel like everyone can here by virtue of having the gods' magic within them. That's technically not how it's supposed to work, but fuck it, y'know? Might as well make it a more inclusive event.)


█ PART THREE (THE ILLNESS ITSELF)

So all of this begs the question: Can you get infected?

Yes, you sure can.

The Illness, previously known as The Rash, was the downfall of much of civilization. While the original rendition of it took 15 days to kill on average (according to the documentation they found), that was exclusively the rash symptoms - nowadays, the psychological effects fuck with you long before the actual illness claims you.

  • The Illness can be contracted via open, skin-piercing wounds (e.g. a bite, a scratch) and the respiration tract (breathing too close to an infected individual/beast/troll, especially if inhaling what they exhale). Smaller trolls and beasts typically aren't as infectious and thus have to actually bite you to transmit the infection. In a place like Asgard, the biggest danger may very well be other people - humans which have the Illness currently incubating in their bodies, a state which prompts the pathogen to change into a "less destructive, but more airborne form" that can result in infections in a three meter radius.

  • Physical symptoms include the namesake rash spreading from the point of infection (if a bite) or from an initial rash outbreak along a pulse point (commonly the throat). Following this, infected individuals experience vomiting and fever spells. Many victims also experience painful calcification around the joints. Theoretically this would be followed by falling comatose, but you probably won't get that far because of the...

  • ...Mental-emotional symptoms. Discussed in the central text here, a person soon begins to grow confused and hostile. They also begin to hear the voices of the spirits crackling in their ears like static, even when none are at conversational range. A person basically just... loses their mind in it. It's pretty fucked.


But there's an opt-out pretty much built into the package! A lot of the people currently alive in Year 90 ("modern day") are alive due to a genetic immunity to the illness, passed down from ancestors who were unable to contract the illness at the time of the outbreak. Don't want your character to risk infection? Just assume they're immune!



How to Defeat It:

All in all, salvation could come from any number of things. I'll organize it by what exactly fights each individual element presented above!

█ HOW TO BEAT THE INFECTED
(Specifically, how to we get rid of the beasts, trolls, and giants.)


  • These can actually be killed with normal weapons! A well-placed headshot or the sword equivalent will do the trick, as will hacking them to pieces or generally just rendering their carcass inoperable. Unlike zombies, they won't really crawl after you if they're more than 50% incapacitated. But be warned: The sound of a gunshot is likely to attract any other infected in the area, and them fuckers be quick.

  • Another key option: fire. There are entire regiments of the military called cleansers who systematically burn infected areas to cleanse them for later inhabitants. On a smaller scale, a flamethrower or fire spell will do wonders. They don't quite burn like paper, but they burn much more effectively than a rotting monstrosity should - and on top of that, they react fearfully if presented with fire.

  • Sunlight is also a great weapon, for the limited capacity in which anyone is really able to utilize it. Some beasts and thicker-skinned trolls (the above-mentioned Dusklings being one of them) are able to travel in cloudy or shadowed daylight, but for the most part, UV of any strength legitimately burns the infected. Because of this, they tend to linger in buildings or crevices throughout the daylight hours and come out at night when they're safer.

  • They're also pretty sensitive to cold temperatures (a key step in the above-mentioned cleansing process relies on the winter wiping out any last sign of infection), so anyone who happens to have budding ice magic sure could do some work.


All in all, Asgard can pretty much be rid of them in typical monster-fighting fashion.


█ HOW TO BEAT THE RESTLESS GHOSTS
These are a bit trickier than the infected, unfortunately, and will largely just have to be tolerated until the event is over. That being said, there are a couple of options!

  • Protective runes. They don't like them. A few of the spells that folks might have at first level offer that sort of thing. Alternatively, the gods might be able to provide protective runes for folks to use if need be.

  • Any sort of silence spell - basically any way to shut up the ghosts' voices, since that's the part that tends to fuck with you if they aren't inhabiting a beast/troll/giant.

  • It's possible to lure them into a host beast/etc. and then murder the hell out of them, in theory.

  • If possible, some sort of exorcism spell would likely do the trick, too.

As far as the ghost issue as a whole is confirmed, if the infected are being wiped out and Asgard is generally being cleansed, it's very possible for the necromancy-based gods and/or players to convince the ghosts to leave. This either involves moving into the beyond (if it's lore-friendly for Asgard) or just wandering off into the forest outside of Asgard, never to be seen again.


█ HOW TO BEAT THE INFECTION

Aside from the obvious "prevention is key" (masks + not letting yourself get bitten/scratched + letting the immune do the fighting), there's no known solution to the issue of the infection. While the gods could definitely decontaminate the city, that doesn't account for the infected individuals themselves. This could go a couple of different ways.

  • Option 1: Realistically? The infection would run its course and folks would legit die. Does anyone want to die again this soon? Who even knows. But it's an option.

  • Option 2: The gods are able to basically decontaminate the individuals themselves, with or without lasting side effects. Potentially a couple of days of quarantine for the infected individuals before they figure out how to do so, just for added drama? Idk. I can help brainstorm more ideas once I know whether y'all want the gods to offer a solution or just want to let the infected die unaided.



Soooo that's it. Pia or I can answer any and all questions y'all might have if this one does get picked, to the best of our ability anyway. Until then, thanks for considering this absolute shitshow for your Asgard eventing needs!
Edited 2019-06-14 09:59 (UTC)

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